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This video shows a couple of things I learned this last week mostly focused on Daz3d. I learned how to animate the D-Former object to allow for something akin to jiggle physics in an animation. It is kind of a pain in the ass to use but it does work for what is necessary. The other thing I kind of learned is the existence of a Blender addon called "Spring Bones" that are built specifically for jiggle physics. I am still learning how to use them as well. I need to get better at building armatures and rigging models.
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Video Transcription
Didn't have the damn microphone on.
Okay so, animated deformer.
So we create the deformer.
We've already got our model in this pose.
I'll actually do this again because I fucked it up.
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Dari D4rkShepherd
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